Custom MetaHuman Import Workflow (Unreal Engine 5.6 →
5.4)
This document outlines the process for importing a custom
MetaHuman skeletal mesh and associated assets from Unreal Engine 5.6 into 5.4,
including body, clothing, and face, while ensuring the facial control rig works
correctly via the DNA file.
Prerequisites
- Unreal
Engine 5.6 project containing your custom MetaHuman.
- Maya
export of your custom MetaHuman (includes .dna files for both body and
face).
- Unreal
Engine 5.4 project for importing the assets.
- A base
MetaHuman from Quixel for blueprint reference.
Step 1: Import Base MetaHuman
- Import
a standard MetaHuman from Quixel into your Unreal Engine 5.4 project.
- This
will generate the MetaHuman blueprint which we will duplicate and modify.
Step 2: Duplicate the Blueprint
- Duplicate
the imported MetaHuman blueprint to create a new blueprint for your custom
character.
- Rename
it appropriately for your project.
Step 3: Replace the Body Skeletal Mesh
- Import
the body skeletal mesh exported from Unreal Engine 5.6.
- In
your duplicated MetaHuman blueprint:
- Replace
the existing body skeletal mesh with your custom body mesh.
- Assign
the MetaHuman Control Rig to the new body.
- Verify
that body animation and rig controls function correctly.
Step 4: Attach Clothing
- Import
your clothing assets into the project.
- Attach
the clothing to the Torso skeleton of your new MetaHuman blueprint.
- Verify
that clothing correctly follows body deformation.
Step 5: Replace the Face Skeletal Mesh
- Import
the face skeletal mesh exported from Unreal Engine 5.6.
- Assign
the duplicated facial control rig to this new skeletal mesh.
- Critical
Step: Import the .dna file from your Maya export of the MetaHuman and
assign it to the face skeletal mesh.
- This
step ensures the facial control rig is correctly connected to the
MetaHuman’s facial data.
- Test
facial animations to confirm proper functionality.
Best Practices
- Always
create your custom MetaHuman in UE 5.6 first.
- Export
a DCC version (Maya export) from 5.6, which will include the
necessary .dna files.
- The
DNA file is essential for connecting the facial control rig to your custom
face.
- Always
duplicate control rigs and blueprints for clarity and to avoid overwriting
default assets.
Summary
- Import
a base MetaHuman and duplicate its blueprint.
- Replace
the body skeletal mesh and assign the MetaHuman control rig.
- Attach
clothing to the torso skeleton.
- Replace
the face skeletal mesh, assign the duplicated facial control rig, and
import the .dna file.
- Test
and verify all body and facial controls work as expected.
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