Friday, April 12, 2024

ARTIST ROADMAP

1. If you could project out past graduation, what is your overall career goal? 

     - I plan to work with a AAA game studio because I think it would give me an opportunity to work on something that I specialize in, which is not possible for a midsize or a smaller sized studio. Companies that I'll go for are the one's that make games that I really love and play. I appreciate a good narrative driven game that uses facial expressions with as much realism as possible and so I would only apply for the studios that do something similar.

2. If you could project out into starting your career, what sounds the most appealing to you? 

    - I think being a character artist would be a good start but further down the line I plan to sharpen my skills to a level where I could go niche and focus only on making faces or doing FACS Blendshapes. Faces are something that I think is so much more than meets the eye. Those minute details that are usually ignored by the naked eye while the face tries to express something. So yeah I think faces are the things that I wanna work and make my career on.

3. What are some of the top companies that you are interested in working for? 

    - Games : Quantic Dream, Naughty Dog, Rockstar Games, Santa Monica, Sucker Punch

    - Films : WetaFX, Unit Image, Snappers, Blur studios

 - I would love working for quantic Dream because they have the best blend for realistic Art and attention on facial details while having a really good story-telling, Narrative driven game that I really enjoy playing. Companies like Naughty Dog and other mentioned above do the same thing and it's the reason I would love working with them too.




Artist Reference Boards

 






Studies

Head Sculpts

Facial Anatomy

Muscle Groups

Muscle Motion

Skin Sliding

Body Sculpt

FACS Shapes


Thursday, April 11, 2024

Exercise

 



Final Research Project

Blendshape system based on Muscle Fibers, similar to APFS system by WetaFX

Realtime Groom

Using Wrap3D pipeline for BlendShapes

Metahumans

NVIDIA Omniverse

Module 04 Week 03 - Project Reeves

UNREAL RENDERS ZBRUSH 30K POLYS TEXTURE MAPS