VR HANDS BASEMESH
As a character artist, I was responsible for creating Dumbledore hands that would be used as our VR hands. I used Autodesk Maya for creating basemesh for the hands. I tried to get as close as I could to realism in the given time. My aim was to get as many forms as possible in maya itself which would make my life in ZBrush a bit easier. My next week's plan for the hands is to finally take this into ZBrush and start sculpting on it. Getting references made things a lot simpler as it helped me to get my forms much more realistic and accurate. Later, I also worked on some of the props such as Tom Riddle's Diary(Stabbed), Ring, sword, Ravenclaw Diadem, Telescope.
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