REFERENCE
WEEK01 - Block-Out, Maya sculpt, overall look.
WEEK02 - Sculpting High-Res in ZBrush, Secondary details.
WEEK03 - Tertiary details & finish High-Res, creating displacement/height & Cavity map, Bake.
WEEK04 - Texturing in Substance Painter,
AU 18 - LipsPuckerer AU 22 - LipsFunneler AU 28 - LipsSuck
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