STALKER (The Last of Us)

 REFERENCE



SCHEDULE

WEEK01 - Block-Out, Maya sculpt, overall look.

WEEK02 - Sculpting High-Res in ZBrush, Secondary details.

WEEK03 - Tertiary details & finish High-Res, creating displacement/height & Cavity map, Bake.

WEEK04 - Texturing in Substance Painter, 


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