Unreal Renders
Maya Camera Match
Wrapping XYZ Map
Maps Clean-Up ZBrush Showcase
Maps Clean-Up done in Substance Painter
REFERENCE
WEEK01 - Block-Out, Maya sculpt, overall look.
WEEK02 - Sculpting High-Res in ZBrush, Secondary details.
WEEK03 - Tertiary details & finish High-Res, creating displacement/height & Cavity map, Bake.
WEEK04 - Texturing in Substance Painter,
Schedule Week 01 lipStretcher lipcornerPuller lowerLipDepressor dimpler Week 02 pucker funneler lipSuck Week 03 noseWrinkler Procerus bro...