VR (POTTER PROJECT) - WEEK 06

                                                                  HARRY POTTER VR


                          According to the feedback I got from our faculty about hands being too shiny, my goal for this week was to fix the overall specularity of the hands. I was able to fix it after some tweaks done to roughness map in substance painter and some material tweaks in Unreal. Also, I textured the stand on which our interactive character sits on.







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