VR PROJECT WEEK 03 - CLEAN PASS
For this pass I took the hands to substance painter and started referencing some human hands color and Dumbledore hands for texturing. Baked the high res onto the low and got most of the details from it. Started with some base color and went deep with veins, spots, irregularities etc. I used subsurface in substance to get a rough idea of how it looks using it. Initially my hands were too red which was noticed by my teammate and faculty. I fixed it as soon as possible and I think it looks much better now. As part of testing I used all of the exported maps from Substance in Unreal. With the help of our professor Nick, I was able to implement SSS in Unreal Engine. After, I started working on texturing the props for the projects. I used a lot of alphas for the sword and used manual painting for the ring's design.
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