Friday, April 12, 2024

ARTIST ROADMAP

1. If you could project out past graduation, what is your overall career goal? 

     - I plan to work with a AAA game studio because I think it would give me an opportunity to work on something that I specialize in, which is not possible for a midsize or a smaller sized studio. Companies that I'll go for are the one's that make games that I really love and play. I appreciate a good narrative driven game that uses facial expressions with as much realism as possible and so I would only apply for the studios that do something similar.

2. If you could project out into starting your career, what sounds the most appealing to you? 

    - I think being a character artist would be a good start but further down the line I plan to sharpen my skills to a level where I could go niche and focus only on making faces or doing FACS Blendshapes. Faces are something that I think is so much more than meets the eye. Those minute details that are usually ignored by the naked eye while the face tries to express something. So yeah I think faces are the things that I wanna work and make my career on.

3. What are some of the top companies that you are interested in working for? 

    - Games : Quantic Dream, Naughty Dog, Rockstar Games, Santa Monica, Sucker Punch

    - Films : WetaFX, Unit Image, Snappers, Blur studios

 - I would love working for quantic Dream because they have the best blend for realistic Art and attention on facial details while having a really good story-telling, Narrative driven game that I really enjoy playing. Companies like Naughty Dog and other mentioned above do the same thing and it's the reason I would love working with them too.




Artist Reference Boards

 






Studies

Head Sculpts

Facial Anatomy

Muscle Groups

Muscle Motion

Skin Sliding

Body Sculpt

FACS Shapes


Module 04 Week 04 - Project Reeves